Sletrry
Joined: 08 Oct 2018 Posts: 8
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Posted: Thu Dec 13, 2018 3:05 am Post subject: Maplestory M is slowly becoming less pay2win |
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Maps ought to be produced into celebration play [url=https://www.mmogdp.com/Maplestory-m/Mesos.html]Maplestory M Mesos[/url] maps. Party Play should be revived to where you must acquire an extra 5 percent base exp per kill for every busy party member (using the same definition as above) past the very first, culminating in 125% exp per kill with a complete celebration of active members.
Its not a huge increase, but it will affect base exp, therefore it could be multiplied with exp vouchers and fans. Therefor I believe that 125% is a number that can't be abused terribly much. At least two maps in every zone should be celebration play, this allows.
Also, under this revamped party play, having a leecher in your party would actively hamper you by taking away their exp bonus, so that it would encourage actual party play rather than filling a celebration with mules and solo grinding (which is exactly what too many people did when we used to have party play).
The exp of mobs are fine in my opinion, particularly for under level 160. The thing that should be considered is map design. Those maps are filled with slopes that make it difficult to strike on attacks against mobs. Yet the mobs are below level 30, and thus first task folks train there.
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