StevenCao
Joined: 12 Oct 2018 Posts: 26
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Posted: Wed Dec 12, 2018 5:41 am Post subject: I put an additional eight hours |
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My experience of Runescape at 2006 was predominantly this: grind for hours, buy a few shiny new gear, smash computer keyboard upon realising my combat level wasn't high enough to equip it, grind battle degrees, equip gear, get killed in the Wilderness, shed shiny new equipment, replicate. Every few months I would decide it was time to start a new accounts, inspired by a few specialist build I had seen or an inexplicable urge to live an easy life and become some kind of fabled hermit. Honestly, 12-year-old me believed that would be an enjoyable thing to do.
At first you might sulk and long for your puppy that was, but soon enough you start to notice the new dog is stunning when compared with its haggard predecessor. It does all sorts of new tricks, it's character and charm, heaps of endgame content and does not need to be fed or walked as often.
Where Runescape utilized to entail giving up one's hands , or even days, of grinding to get piecemeal progress, today it hands out level raises with a regularity that is hard to stomach if you are able to remember sinking 20 hours of constant play into acquiring just half the XP you want to level up.
Pleased with my progress, I put an additional eight hours into fostering my skills. At this point my overall impression is that Runescape has only gotten wider and easier, which wouldn't be enough to haul me back into its F2P clutches.
What did manage that (I begrudgingly admit) was the number and caliber of quests to be performed in RuneScape. Quests are everywhere, and every is its own foray to a very small fragment of Runescape lore. They also come in all shapes and sizes, from shearing sheep and running errands to slaying dragons or planting your own prison escape.
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