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I enjoyed how Assassin's Creed Odyssey structures its own st

 
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StevenCao



Joined: 12 Oct 2018
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PostPosted: Fri Oct 12, 2018 3:18 am    Post subject: I enjoyed how Assassin's Creed Odyssey structures its own st Reply with quote

This isn't...bad necessarily, and is sort of in keeping Kassandra's personality. I mean, she is a Spartan, a population not precisely famous for its subtlety, so creating her a brawler that runs right into foundations and slaughters 30 dudes from the open feels fine to me. I mainly focused on warrior (open combat) skills, although things get a little clunky as you've got specific adrenaline based moves which you have to use on the fly. This can be super clumsy with the bow, and kind of bizarre with melee moves too, as you have four motions on one wheel then you have to switch to another for a little more, which makes confusing in a heated conflict. This seems like a system which was designed for a PC ASSASSIN'S CREED ODYSSEY Helix Credits hotbar, also it is sort of a mess on console, despite combat itself being enjoyable.

I enjoyed how Assassin's Creed Odyssey structures its own story, without one main questline but four. You have to resolve or fan the flames of the conflict between Athens and Sparta. You have to find your lost family members and return them for better or worse. Now you have to hunt down a few dozen members of the Cult of Kosmos which is responsible for all the bad things happening in Greece and also to you and your family. And after that you have to find some glowing ancient artifacts to do...things later on in the sport. I feel the same way about the game's sidequests, which yes, there are some"go kill this bear in a cave" quests, but there are many others that are very, very elaborate, and result in some of the most significant moments in the narrative. It is not The Witcher, however such as Origins, it's definitely using it for inspiration.

Throughout the story, you're encounter Assassin's Creed Odyssey's new"player choice" mechanics, which are a first for the show which is hoping to be increasingly more RPG-like in time. Initially, the majority of these conversation choices seem futile, like it is only determining whether you need Kassandra to come off as modest or arrogant, but later in the game, you will start to realize how your choices shape the larger narrative of this story, particularly regarding which of the other characters survive before the end. I don't think there are a huge amount of"alternate endings" to the game, as most storylines seem like they have to finish in relatively the exact same place, but I didn't mind the conclusion engine in the sport, and it seems to be an advantage.

Much fuss was made over your characters ability to romance other characters, though those anticipating a Mass Effect/Dragon Age-like system will be disappointed. There are a number of characters you'll be able to seduce, and such encounters range from flings to attempts in actual connections, though awarded Kassandra's line of work, most of them end poorly. I enjoyed being flirty to people as Kassandra since it was fun, but this is not just a comprehensive aspect of character interaction. I do also find it hilarious that this is a game which could show you hacking through enemies with balletic, mo-capped precision violence, and yet all of its"love scenes" are clunky mannequin kisses and quick fades into black buy ACO Helix Credits . Priorities, I suppose.

A few other new additions to Assassin's Creed Odyssey past what Origins brought us would be your Mercenary system that basically functions like a GTA wanted level, and we have seen some variant of this in previous AC games, minus the termed bounty hunters chasing you. Commit offenses, which is almost mandatory to clear areas from the sport, and you'll get anywhere from 1-5 mercenaries delivered after you at a time. It is possible to kill them and take their equipment and proceed the mercenary ladder, but it seems like AC took a cool item out of Origins and kind of overdid it here. And again, expectations may not pan out here. I discovered lots of people comparing AC's brand new sonic method to Shadow of Mordor's Nemesis method, but besides mercs having flaws and names and showing up in inconvenient times during quests, both aren't much alike. You conquer an enemy, you never find them again, so far as I can tell.
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